![]() Many fans, myself included, may have thought that with the release of Final Fantasy XV and the unveiling of a non-turn-based Final Fantasy VII Remake, Square Enix (and the AAA JRPG market in general) were waving the white flag and saying a permanent goodbye to turn-based combat. But is it truly time to close the door on turn-based combat for big-title games like Final Fantasy? Let’s discuss. If you’re like me and you follow the trends shaping RPGs closely, you’ve probably seen arguments like these a thousand times before. It’s a thing of the past – a nostalgic memory of yesterday’s games at best.” It will never work in another AAA game again. ![]() It’s as dead as linear, single-player games. ![]() Brief note: When talking about Square Enix, I am referring to the Japanese division of Square, not the Western parts of the studio that make games like Tomb Raider and Hitman
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